How might we reimagine the shipyard of the future?

Role: Experience & Exhibit Designer
Other Team Members: Service Design Lead, Visual Designers (x2), Business Designer, Data Analyst, Maritime Subject Matter Experts (2x)   

Our studio team was given an amazing ask: reimagine the shipyard of the future without constraints. We formed a small internal think-tank and tiger team to push the boundaries of technology and design to concept what future Maritime and shipyard experiences could become. We had a rapid ~8 week timeline to identify and bring our ideas to life.

We began the project with a rapid journey mapping exercise of the current state of a ship coming into dry-dock. Our client and subject matter experts provided us with a plethora of information to construct the initial journey map below and understand our users and the meta pain-points of docking a ship.


From our initial exploration we constructed an innovation focused workshop agenda and invited technologists and designers to come and innovate with our client and ourselves.

The workshop gave us a prioritized, in-depth list of concepts we could build from. To humanize, and bring our concepts to life we wrote detailed storylines that touched multiple roles and needs as well as highlighted the impact of our recommended technology (ex. Drones, AI). As we discussed our stories we recognized that all of our future concepts were connected by data. We then envisioned and constructed the data-driven ecosystem of the future: The modern vision includes a data-driven ecosystem. It allows individuals in each role to quickly make informed decisions and leverage digital tools to improve quality and workflow. The Shipyard of the Future will be smart, lean, and connected; ultimately increasing throughput and readiness.

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A brief description of our concepts are:

  • NautiCare is a predictive work plan tool that leverages multiple data sources and probability modeling to generate the first draft of the overall work plan with increased accuracy and a shortened lead time. To populate the work plan, Nauticare will pull historical data from YardMind, and SeaSense.

  • MasterMind is an integrated data environment with corresponding dashboards to enable the a fleet to make decisions surrounding throughput of shipyards. MasterMind works like the vantage point allowing leadership to decide when and how to best improve and repair their fleet.

  • YardMind is an integrated data engine and portal that supports ShipView, YardView, and Digital Shop and  allows personnel to easily access and capture information by ship, ship class, shop type, etc. per yard. YardMind acts as the heart of the shipyard as the hub of all shipyard data collection and knowledge, as well as the main output to the remaining three concepts. Each shipyard would have its own YardMind, and the collective view of the YardMinds is captured in MasterMind.

  • SeaSense is the management tool for the multiple sensor systems that are used before and during the dry-dock process on the ship and in the shipyard. SeaSense sensors or drones can be deployed prior to the ship coming into dock to collected data on the ships condition.

  • YardView is a dashboard for the entire shipyard, providing a real-time view of all ships, personnel, safety and environmental systems, and available capabilities.

  • Digital Shop is a system for each trade shop to monitor tasks, tools, and workers across the shipyard, supported by suite of apps that allows the foreman to customize based on shop needs and device usage.

  • ShipView is a platform for the ship that provides a real-time view of active work packages, personnel, systems, timeline, and more.

I took our stories and ecosystem and planned and illustrated how we could physically and digitally bring these stories to life with a series of concept exhibits. After reviewing with my team, I turned my original illustrations into “recipe cards” that detailed what, why, and how we were going to build out the exhibits.(Note* Not all exhibits are shown)

The team then built out 6 physical and digital exhibits across a variety of mediums. I did a review of the available technology in our studio and them maximized our existing tech and build capabilities for our demos. We held a presentation and exhibit meeting and presented these demos to our client in our workshop room:

Sample of Our Demos:

The original demos were a huge success with our client. So much so, that our client asked us to make our demo’s portable so they could take them on a roadshow around the world. I worked with members of the original team to rethink how we could transform these demos to 1. Fit into a suitcase and 2. Set up and collapse easily. We redesigned all but one of the demos to fit into a neat microsite that could be viewed from an iPad pro. We then selected one demo, Execute a Work Package, to be more interactive by designing and interactive powerpoint on a smartphone to be viewed via google cardboard.



DATA & DESIGN: Developing interwoven processes to harness the power of data in design work.

As designers and researchers in the digital environment we are constantly being asked to consider data in our design work. Our key question has become: How do we successfully incorporate the right data in the right ways so that users are empowered to make smarter more insightful decisions, and not overwhelmed by additional information or material?

I have worked on several projects that have incorporated work streams of both data and design.  I wish to highlight two methodologies that I helped create within our studio:

  1. Customer segmentation data + design research

  2. Our data storytelling process and templates


Customer Segmentation Data + Design Research

Role: Experience Designer & Researcher
Other Team Members: Service Designer Lead, Business Design Lead, Visual Designer

Our team was asked to conduct a multidisciplinary research project for a large national shipping service to derive insights from a customer segmentation, market research, and user and stakeholder interviews. Rather that run the research streams separately our research became woven - and at points in which our research interlaced the data, market, and user findings created opportunities for conversation between the separate project channels that became points to pivot or iterate. I wrote and illustrated the initial DNA approach to our process, which was developed and improved by my team. A sample overview of process is below:


Data Storytelling

Role: Experience/ Interaction Designer
Other Team Members: Service Designer, Data Designers (2x), Development Team, Visual Designer.

As part of a client pitch the design team was asked to incorporate open-source client data in a meaningful way. Online research revealed that our client’s department had mixed public perceptions ranging from good to very bad. We decided to combine the narrative strength of storytelling with the insightful nature of data to construct a public facing data-story that would illuminate the true nature of our client’s department.

First, to explain the process and benefits of combining data and storytelling to our clients I researched, wrote, and illustrated the following slides:

I worked closely with the service designer to create the following template. It is based off of a classic narrative arch structure, but we realized that data needed to be arranged as a series of revealing insights that build on one another, rather than as a narrative flow.


Then we researched and constructed a process and series of templates to brainstorm and build data stories with our client. We held a workshop with our client and co-created data stories with them.

At the workshop we also presented high fidelity data stories and visualizations that we built with the data designer and development team. You can interact with the designs here. 


Finally, the service designer and I worked to turn this work into a teachable methodology. We presented the process and templates in a workshop we gave at the 2017 Fjord global learning summit (called Fjord Equinox) and empowered other Fjordians to become data-storytellers.




How might we investigate children’s and parent’s needs and feelings of safety and identity in transitional environments?

Role: Research & Designer Lead
Other Team-Members: Producer, Intern 

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This was a Fjord Makeshop project. The Makeshop is Fjord’s “proprietary build-to-think process that allows us to explore ideas and build design solutions in fresh ways. After all, the only way to see if a design or product works is to make it. And that’s exactly what we do, using technology as an enabler and starting point for great design.” -

When we design for federal needs and services our default users are almost always adults - however young adults and children are often involved in federal services, programs, and locations in a variety of ways. In this research study and concept project we explored children and parents:

  • Feelings towards cultural, racial, and family identity

  • Feelings of giving personal information or data (Consent)

  • Feelings towards environmental machinery or technology

  • Feelings towards procedural processes and flow of people

  • Feelings towards reception and waiting

How did we define Transitional Environments: The in-between environments in which individuals or families’ experience change due to bureaucracy, travel, or security. For example: airports, country borders, hotel receptions, school & universities, train stations, and hospital receptions. In the future: automated car or train services, and more.

Creative Interviews with Children, Young Adults, and Parents:

This project required that we interview an age range of children. We spoke to children from age 2 to 17 and, because of the broad spectrum of cognitive development, we created a variety of interview structures. For younger children we created collaborative “play” sessions where the children would play and converse with the researcher. Older children were interviewed more directly, although they were also asked to collaborate with the research on creative questions such as “(1) Could you draw what you think you will see when you walk into the rocket launch zone? (2) If you need help, what should be there to help?” Parent interviews were in a casual/ conversational manner both in homes or at the studio.

To make the metaphysical nature of what we were researching understandable our interviews took on the narrative of a family preparing to go on a space voyage in a rocket ship. We ask children and adults how they might prepare themselves and their families for such a voyage; how they might approach emerging technology; and how they might want their identity to be captured and stored in this new transitional environment.

Discovery Workshop with Young Adults:

After the interviews we had the opportunity to conduct a workshop with a group of young adults interested in learning about design. I constructed a workshop agenda that in which I asked the young adults to be researchers and designers with our team for a day, and to explore the issues surrounding transitional environments. The group was broken up into 6 teams and asked to complete a series of design thinking, prototyping, presenting and reflection exercises. Ultimately, the teams created a final design and pitched the work to the entire group. Our internal research team was able to gather a plethora of feedback and ideas on what these young adults thought should exist in a transitional environment experience.

Synthesis, Future Concepts and Service Blueprint:

Research from the interviews and workshop was combined and synthesized using a thematic grouping approach focused on needs, pain-points, perspective, age, and role within the family. The summary of our finding is below:

Our full research read-out can be seen here:

This research inspired our future-state concepts, which we mapped along a future state journey, and then expanded for a full blueprint:

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How might we help a global consulting company understand their people and identity while transitioning to new leadership?

Role: Researcher, Experience Designer, Videographer
Other Team-Members: Research and Service Design Lead, 2nd Co-Researcher and Interaction designers, Digital Producer

The following is a visualization of the project outline I created for one of our presentation decks. Below is are extracts of the work completed for this project.

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Our client, McPherson Consulting* was bringing in a new director, when the interim director asked us to research the current state of the company and unearth what employees of multiple levels thought about working for McPherson. We conducted 19 creative interviews where we asked non-traditional research questions such as “What would make you kill for and MC tattoo?” to get at the heart of what McPherson’s employees dreamed the company could become. I also graphically recorded each of the interviews. Here is a short video of our research process:
*Names changed for security reasons

From our synthesized research we created several large posters from the graphic recordings and other notes. These were them presented to the company leads during a gallery walk exercise in a strategy and research focused workshop. I helped to construct and facilitate the workshop with my team.

Ultimately the Stakeholder research and the workshop input was synthesized into one creative research read-out and future vision. I wrote and illustrated the original presentation, which was refined by my teammates and myself. We successfully presented this research to the new director who used this research to understand his diverse employee’s needs and help form his direction and strategy for the new McPherson Consulting. The 1st image is the full illustration, 2nd and 3rd image reveal how the illustration was brought to life with the corresponding research insights and recommendations.

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